“Finally a side scroller I can actually play!!!” exclaimed Mr. Radish after test driving this gem through 9 levels on our Xbox. Historical attempts at getting our fearless leader to play other side scrollers resulted in broken controllers and angry fits about not enough lives, bad tutorials, etc. Pixel Man, an experimental game developed by Super Gravelyn Brothers may possibly be a clever antidote to the steep learning curve associated with learning classic gamepad coordination.
There are a number of features in Pixel Man that we love. The game is deliciously pixeley, and retro games are a staple in our diet here at BadRadish Entertainment. The game progressed very nicely through levels, and just starting the game makes you the lucky winner of infinite lives. A few cons: no scoring, no saving and just starting the game makes you the lucky winner of infinite lives. We can’t complain too much since the game was disclaimed as “experimental”. Note to self: disclaim our games as “experimental”. Wait I think we already do that.
The traditional console has not been renowned for its friendliness with gamers who grew up before the era that brought us children born with gamepads fused to their thumbs. Nintendo devised a highly innovative method of making grandma a gamer by transforming the controller into an intuitive device called the Wiimote. This allowed for folks previously alienated from consoles to use their natural movements and gestures to “get back in the game” alongside their technologically leapfrogging offspring. No more awkward gamepad buttons and thumbsticks to learn and coordinate.
Let’s consider for a moment a more cost effective alternative: easy games that develop key gamepad motor skills for 80 MSP (one dollah! Yes! One dollah!). Enter Pixel Man, where you get INFINITE LIVES and you NEVER have to start over at level 1 (unless you die at level 1). The player is freed from thumbstick anxiety that typically sets in after painstakingly making it to level 5, running out of lives and having to start over way at the beginning. You can play as long as you feel like, without fear of losing your sense of progress. Unless of course you quit the game, which doesn’t save your score. Ahem, keyword: Experimental. We love it!
Not only can Mr. Radish play this game, it’s even likely one of our moms could too, which really stands for something. Pick it up for your Xbox360!




